[Author]
Author = func_door
[Description]
Description = Scare off one of Humane Labs' head scientists in order to steal his car. He is currently down in Vespucci Beach, having a little "alone time" with a hooker. THE SCIENTIST MUST NOT BE HARMED, otherwise they might put Humane Labs on lockdown for good. We just need him to abandon his vehicle so we can reverse engineer the chip of the car...
[Objectives]
Objectivescount = 9

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -822.5609
Objectives[0]positionY = 180.8248
Objectives[0]positionZ = 71.67496
Objectives[0]Heading = 150
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 5
Objectives[0]mission_Actors[0]Failed_Text = You killed the scientist.
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -1250.734
Objectives[0]mission_Actors[0]positionY = -1200.105
Objectives[0]mission_Actors[0]positionZ = 7.356992
Objectives[0]mission_Actors[0]Heading = 74.04919
Objectives[0]mission_Actors[0]String_Name = s_m_m_scientist_01
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]SpawnInVehicle = True
Objectives[0]mission_Actors[1]SeatIndex = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -1251.041
Objectives[0]mission_Actors[1]positionY = -1198.811
Objectives[0]mission_Actors[1]positionZ = 6.990902
Objectives[0]mission_Actors[1]Heading = 98.52237
Objectives[0]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 9
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 13
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 175
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 403
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 9
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 2
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 5
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = -1251.041
Objectives[0]mission_Vehicles[0]positionY = -1198.811
Objectives[0]mission_Vehicles[0]positionZ = 6.990902
Objectives[0]mission_Vehicles[0]Heading = 98.52237
Objectives[0]mission_Vehicles[0]Name = FIB
Objectives[0]mission_Vehicles[0]Model = fbi
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 5
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 1501.391
Objectives[0]mission_Vehicles[1]positionY = 1714.871
Objectives[0]mission_Vehicles[1]positionZ = 109.6652
Objectives[0]mission_Vehicles[1]Heading = 187.4615
Objectives[0]mission_Vehicles[1]Name = Asea
Objectives[0]mission_Vehicles[1]Model = asea
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlue
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_SNIPERRIFLE
Objectives[0]mission_Pickup_Props[0]Value = 2
Objectives[0]mission_Pickup_Props[0]positionX = -1336.587
Objectives[0]mission_Pickup_Props[0]positionY = -1139.998
Objectives[0]mission_Pickup_Props[0]positionZ = 24.19601
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 45
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 2
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_AMMO_SNIPER
Objectives[0]mission_Pickup_Props[1]Value = 12
Objectives[0]mission_Pickup_Props[1]positionX = -1336.013
Objectives[0]mission_Pickup_Props[1]positionY = -1140.568
Objectives[0]mission_Pickup_Props[1]positionZ = 24.19601
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 15
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the Stashed Weapon's Location.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = -1328.596
Objectives[1]positionY = -1131.253
Objectives[1]positionZ = 3.318916
Objectives[1]Heading = 150
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1.5
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Collect the Stashed Weapon.
Objectives[2]CollectPickupsAddBlips = True
Objectives[2]FaildText = 
Objectives[2]Type = Collect_Pickup
Objectives[2]positionX = -1336
Objectives[2]positionY = -1138.664
Objectives[2]positionZ = 23.69601
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Kill the Hooker to scare off the Scientist. The Scientist must not be harmed!
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = -1251.604
Objectives[3]positionY = -1196.772
Objectives[3]positionZ = 6.420088
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]FailedText = You failed to deliver the car in time.
Objectives[4]Type = Timed_Section
Objectives[4]positionX = -1251.975
Objectives[4]positionY = -1195.792
Objectives[4]positionZ = 6.485102
Objectives[4]Timed_Section_Start_Timed_Section = True
Objectives[4]Timed_Section_Add_Time = False
Objectives[4]Timed_Section_Show_Time = True
Objectives[4]Timed_Section_Subtract_Time = False
Objectives[4]Timed_Section_End_Timed_Section = False
Objectives[4]Timed_Section_Min = 5
Objectives[4]Timed_Section_Sec = 0
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Hurry up and steal the scientist's vehicle!
Objectives[5]FaildText = 
Objectives[5]Type = Enter_Vehicle
Objectives[5]positionX = -1251.003
Objectives[5]positionY = -1197.576
Objectives[5]positionZ = 6.44779
Objectives[5]EnterVehicle_AsPassenger = False
Objectives[5]EnterVehicle_CanExit = True
Objectives[5]EnterVehicle_SetIsWanted = False
Objectives[5]EnterVehicle_SeatIndex = -1
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Deliver the Scientist's Vehicle to the Lock-Up before it finishes it's anti-theft procedure.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 1534.2
Objectives[6]positionY = 1702.407
Objectives[6]positionZ = 108.7205
Objectives[6]Heading = 59.38664
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 7.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]FailedText = 
Objectives[7]Type = Timed_Section
Objectives[7]positionX = -1266.746
Objectives[7]positionY = -1188.141
Objectives[7]positionZ = 4.634238
Objectives[7]Timed_Section_Start_Timed_Section = False
Objectives[7]Timed_Section_Add_Time = False
Objectives[7]Timed_Section_Show_Time = False
Objectives[7]Timed_Section_Subtract_Time = False
Objectives[7]Timed_Section_End_Timed_Section = True
Objectives[7]Timed_Section_Min = 0
Objectives[7]Timed_Section_Sec = 0
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Leave the area!
Objectives[8]Type = Leave_Area
Objectives[8]positionX = 1526.433
Objectives[8]positionY = 1704.42
Objectives[8]positionZ = 108.8483
Objectives[8]Leave_Area_Distance = 400
Objectives[8]Leave_Area_Use_Objective_Position = True
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 1
Objectives[8]ObjectiveMessages[0]positionX = 1519.936
Objectives[8]ObjectiveMessages[0]positionY = 1712.666
Objectives[8]ObjectiveMessages[0]positionZ = 109.1538
Objectives[8]ObjectiveMessages[0]Message = Well done! I'll get to work on that chip's frequency and make it compatible for the score...
Objectives[8]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[8]ObjectiveMessages[0]Sender = Lester
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = False
Objectives[8]ObjectiveMessages[0]Delay = True
Objectives[8]ObjectiveMessages[0]DelayTime = 3
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

